#include "Material.h"

namespace RayTrace{
	CMaterial::CMaterial(void):m_ambient(0.1,0.1,0.1,0.0),
		m_diffuse(0.2,0.2,0.2,0.0),
		m_emission(0.0,0.0,0.0,0.0),
		m_specular(0.1,0.1,0.1,0.0),
		m_shininess(1.0),
		m_transparence(0.0),
		m_textured(false)
	{
	}

	CMaterial::~CMaterial(void)
	{
	}
}
